But if a developer perceives enough demand for such a product, maybe we'll be fortunate to see such a port in the future. So a port of Arc++ to a to tradaditional GNU/Linux distribution would finally accomplish what WINE has not been able to achieve, namely, offering a way to run on the GNU/Linux desktop environment, with native performance, certain proprietary software that is needed by many, but is otherwise unavailable.Īgain, I don't know of any projects that are currently attempting to port Google's Arc++ to work on a traditional GNU/Linux distribution. As such, we'll probably see full desktop versions of MS Office and other proprietary software as Android apps optimized for running on Chromebooks. I'll just add that, given that Chromebooks sales are out-pacing MacBook sales, some predict that Chromebooks will have a market share exceeding that of MacBooks within a few years. And the handout from his talk can be found ( ). David's talk spans from 2:10:22 to 2:47:50 in the video found here. If interested in this topic, David Reveman (from Google) gave a talk about certain aspects of Arc++ at XDC2016. See !topic/chromium-os-discuss/OfBln-hl7ug And so from a technical standpoint, not too much stands in the way of porting Arc++ to work on a traditional GNU/Linux distribution. Chrome OS uses a Linux kernel that, at least for the purposes of what is needed for running Arc++, is pretty close to a vanilla Linux kernel. To run Android apps on Chromebooks, Google uses Linux Containers combined with some other (mostly) open source code, collectively referred to as Arc++. Unfortunately, I don't know of any projects that are currently attempting to do so.Īs you've probably read, some Chromebooks can now run Android apps. However, the best option by far would be to port Google's Arc++ to work on a traditional GNU/Linux distribution. Force the emulator to use 'Software Rendering' (Automatic doesn't work). Additional options include, as mentioned by others, running something like Android-x86 or Remix OS in a VM. Run optirun android-studio so my Optimus GPU is enabled and hardware rendering can be used. Shashlik shows promise, but it is currently a bit buggy, and its development has been pretty slow for last several months.
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